Publication:
Online games among adolescents : a study of time displacement on family, academic and religious obligations

cris.virtual.departmentHuman Sciences - Department of Communication
dc.contributor.affiliation#PLACEHOLDER_PARENT_METADATA_VALUE#en_US
dc.contributor.authorNurzaidah Ab. Azizen_US
dc.date.accessioned2024-10-16T06:25:52Z
dc.date.available2024-10-16T06:25:52Z
dc.date.issued2015
dc.description.abstractThe purpose of this study was to investigate the online game playing phenomenon and its effects on family, academic, and religious obligations among Muslim adolescents between the ages of 13 and 15 in the Gombak district, Selangor. This study was guided by three research questions, which were: (1) Why do students play online games? (2) What is the state of the online gaming phenomenon among Muslim pupils attending lower secondary schools in Gombak? (3) Do online gaming patterns displace the time otherwise spent on family, education and religious obligations? Time Displacement Theory (Putnam, 1995) was used as the theoretical framework of the study. Given the nature of the study which sought to better understand the phenomenon of online gaming among adolescent Muslims, it seemed befitting to undertake a methodology that capitalized on threads of conversation to yield rich and meaningful data. Focus group interviews were conducted with informants representing the three age groups: Age 13 (Form 1), 14 (Form 2) and 15 (Form 3). Online gaming activity is said to be prevalent among adolescents thus justifying the selection of this age group as participants in the study. The analysis of the three focus group interviews yielded 11 salient themes which were: (1) Reasons and Motivation, (2) Sense of Achievement, (3) Wherewithal, (4) Bond of Attachment, (5) Cynosure of Mind (6) Parents Awareness, (7) Online gaming popularity, (8) Online games versus academic, (9) Sense of chronemics, (10) Truancy, and (11) Time displacement. The results confirmed that online gaming has displaced time for family, academic and religious obligations.en_US
dc.description.callnumbert GV 1469.16 Y68 N974O 2015en_US
dc.description.degreelevelMaster
dc.description.identifierThesis : Online games among adolescents : a study of time displacement on family, academic and religious obligations /by Nurzaidah Ab. Azizen_US
dc.description.identityt11100342785Nurzaidahen_US
dc.description.kulliyahKulliyyah of Islamic Revealed Knowledge and Human Sciencesen_US
dc.description.notesThesis (MHSCM)--International Islamic University Malaysia, 2015en_US
dc.description.physicaldescriptionxii, 143 leaves :ill. ;30cm.en_US
dc.description.programmeMaster of Human Sciences (Communication)en_US
dc.identifier.urihttps://studentrepo.iium.edu.my/handle/123456789/12033
dc.identifier.urlhttps://lib.iium.edu.my/mom/services/mom/document/getFile/vwFKUV3tQNljpqZCjLQhUEzCzntUIlYB20160212153924724
dc.language.isoenen_US
dc.publisherKuala Lumpur : International Islamic University Malaysia, 2015en_US
dc.rightsCopyright International Islamic University Malaysia
dc.subject.lcshInternet games -- Malaysiaen_US
dc.subject.lcshInternet addiction in adolescence -- Malaysiaen_US
dc.subject.lcshInternet games -- Religious aspects -- Islamen_US
dc.titleOnline games among adolescents : a study of time displacement on family, academic and religious obligationsen_US
dc.typeMaster Thesesen_US
dspace.entity.typePublication

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